![]() I hope we see something of the Silent Hill 2 remake at Gamescom. The original Quake was the first where everything was proper 3D. Duke Nukem 3D did it properly but still used 2D sprites for enemies. GC: Star Wars: Dark Forces allowed you to look up and down, but it was a bit of a fudge. I know this stuff may not sound groundbreaking – but it really was!Īnyway – thanks for the memories, I hope the remake lives up to them! They do say you should never go back… And at only £8 I think it’s a purchase I’m going to have to make! Oh – wait – it’s on PC Game Pass! I honestly don’t think we would have had Half-Life, and as a result Portal, had it not been for quite how groundbreaking Quake 2 was. I loved Dark Forces, but that was the Star Wars element. I have such fond memories of Quake 2, to me, of those early first person shooters I always rated Quake 2 higher than Wolfenstein or Doom. I remember firing missiles down a tunnel and seeing the light reflect off the walls in a way that I had never seen before.Įven things like being able to look up and down in a first person shooter – it may not have been the first to do this – I don’t know – but I’m pretty sure it was the first one I played and it was a game changer! He showed me Quake 2, with its ability to use the power of the GPU and it blew me away! From the Aliens dropship style opening to the use of light and shadow (we would replay the same scene with the GPU on and then off to see the difference). The thing was out of this world! I had an Amiga at the time, but I used to love going over to his house and seeing what this mighty PC could do. I recall when it first came out, one of my friends’ dads had an absolutely monster PC for the time, complete with a brand new graphics card. Great review of Quake 2, your description of its influence really took me back. Our review should be finished soon but the interface will likely be a bit different on PlayStation 5. GC: It is more intuitive but it’s also just as much a sequel to Original Sin 2 as it is Baldur’s Gate 2. Is Baldur’s Gate 3 a bit more user friendly? It seemed very unintuitive and obtuse, I didn’t pick up a bedroll when it didn’t tell me that mechanic and it looks me ages to figure it out. I did try Divinity: Original Sin 2 after reading GameCentral’s review but bounced off it after 10 or so hours. ![]() I was debating buying Baldur’s Gate 3 when it comes out on the PlayStation 5. For me, lacking a split screen feature would be an acceptable comprise for a budget option. I agree with the sentiment of the letter though, that we should embrace the positives of having a budget console option rather than slap it down. So, I think it’s as Larian say, getting local co-op running on Xbox Series S to an acceptable standard will take some optimisation and time. This is a short and sweet tweet about it from Larian.Īs for the minimum PC specs, I’m expecting the performance is not great or close to the standard Microsoft would accept for Xbox Series S. It turns out the feature is there but disabled on Steam Deck and only playable unofficially through a workaround. Like DarKerR’s letter on Tuesday, I’ve wondered why Baldur’s Gate 3’s local co-op is a struggle for Larian Studios on Xbox Series S, when the game has released on less capable hardware in the Steam Deck and the PC minimum requirements are less capable than the Xbox Series S.
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